GAMEDEV: 10 Steps to Making Your First Game Successful By Wlad Marhulets

Best Edition GAMEDEV: 10 Steps to Making Your First Game Successful with FREE PDF EDITION Download Now!



Kindle Store,Kindle eBooks,Computers & Technology GAMEDEV: 10 Steps to Making Your First Game Successful Wlad Marhulets
 4,7


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Best Edition GAMEDEV: 10 Steps to Making Your First Game Successful with FREE PDF EDITION Download Now!


Who is this book for?If you know nothing about game development, you're basically me before I started working on my first game DARQ. This book is for beginners and assumes no knowledge of game development on the reader's part.As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With $0 spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. DARQ won numerous awards, such as The Best Game of the MIX / PAX, and received a user rating of 9 out of 10. DARQ was in the TOP 50 of the most wishlisted games on Steam before launch. It made it to the "Top Selling," "New and Popular," and "Featured and Recommended" tabs on Steam. Ultimately, DARQ became #42 Most Shared PC Video Game of 2019 (Metacritic). In this book, I describe how I did it. If you're an aspiring developer wanting to make a living from making games, this book is for you.What is the book about? The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.Endorsements"Reading this book is the shortest route toward a solid understanding of how to make indie games, both from creative and business perspectives."—Quentin De Beukelaer | Game Designer of Assassin's Creed IV: Black Flag, Assassin's Creed Unity, Ghost Recon Breakpoint"There are many books on game development, but none of them address the mindset you need for success. Wlad's philosophy very much reminds me of what it was like in the early days of making games for Blizzard."—Mark Kern | Former Team Lead for World of Warcraft, Producer of Diablo II and Starcraft. "This book is a comprehensive guide to the business of game development."—Bjørn Jacobsen | Sound Designer of Cyberpunk 2077, Hitman"This book captures the process and creates a valuable resource for upcoming developers and creators alike." —Piotr Babieno | CEO of Bloober Team, Layers of Fear, Blair Witch, Observer, The Medium"This book is bursting with wisdom that will move you closer to realizing your dream."—Richard Gale | 3-time Emmy-winning directorThe foreword is written by Oscar, Pulitzer Prize, and 5-time Grammy Award-winning composer John Corigliano.CollaboratorsThe book features advice by a number of industry professionals, including:Mark Kern (former lead for World of Warcraft, producer of Diablo II and Starcraft)Quentin De Beukelaer (Game Designer of Assassin's Creed Unity and Ghost Recon Breakpoint)Bjørn Jacobsen (Sound Designer of Cyberpunk 2077 and Divinity: Fallen Heroes)Austin Wintory (Grammy-nominated composer of "Journey")Wojciech Piejko (Lead Designer of "Observer" and "The Medium")Barbara Kciuk (Narrative Designer of Blair Witch)Rami Ismail (Developer of Nuclear Throne and Super Crate Box)Dan Adelman (Biz Dev of "Chasm" and "Axiom Verge")Scott Millard (Publisher, Managing Director at Feardemic, Former Managing Director at Bandai Namco)Stephen McArthur (Video Game Attorney)Toms Martin (Video Game Investor)

At this time of writing, The Audiobook GAMEDEV: 10 Steps to Making Your First Game Successful has garnered 9 customer reviews with rating of 5 out of 5 stars. Not a bad score at all as if you round it off, it’s actually a perfect TEN already. From the looks of that rating, we can say the Audiobook is Good TO READ!


Best Edition GAMEDEV: 10 Steps to Making Your First Game Successful with FREE PDF EDITION!



The book is an interesting, inspiring and instructive read for anyone getting into indie game development, especially those with no prior experience. As a lifelong gamer myself with a programming background, I have skills to get started in the field, but making games and selling games are very different. The business aspects, which I knew nothing about, are covered well by the author throughout.Wlad Marhulets talks about his journey and the obstacles he overcame on the way to releasing his successful indie game DARQ. He began with zero knowledge in game development. An inspiring tale, a cynical person might say "well, I guess he got lucky." That's the same kind of person who holds themselves back from achieving their goals. The author talks about the mindset needed from start to finish while also acknowledging luck's role at different stages. In great detail, the book describes steps to increase the likelihood of your game's success.The author references many resources available across the internet. While I was already vaguely familiar with some, it's nice to be given some direction of where to start. The focus is on releasing a game with PC as its primary platform. He touches on the pros and cons of doing so and how porting to consoles can be done later. If you are looking to target mobile as your primary platform, then this book will not cover that. The mobile space is a different beast altogether.I've had trouble finding motivation and passion most of my life, often feeling discouraged before even getting started. The author reassures the reader with genuine encouragement and quotes from developers, explaining it's a shared struggle from the indie games up to triple-A titles. This book is for anyone who wants to make a living off of game development. After the last page, if you feel empowered and ready to take the first steps, then you've probably found your passion. The author's goal is to sincerely help and inspire all who want to start this journey, and I feel like he has done this job nicely.


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